quad/quad-base/test/spec.gate.luau
qwreey-agent-selene 3670e88d78
fix(m2): /code-review high(단위 3·4) 반영 — 임플을 module._impl로(H-181, 인스턴스 영구 핀 해소), Gate 실패 시 detach(H-188), Observer.Subscribed=false(H-189), Apply 검증(H-190); ② H-182~H-187은 §4 + TODO 마커
- State/Observer/Effect: implByModule(weak-key, 값이 키 캡처 → ephemeron 없어 불멸) 제거,
  임플은 rawset(module, "_impl") 비공개 필드(H-174 (a) 원문 모양). spec.init 2가 인스턴스 GC 고정.
- State.Gate: 검증 실패 시 상류 _subs에서 detach, setup 전 _onUpstreamEmit = Void. Apply 객체 분기 검증.
- Effect 시딩은 dep:_track(map), EpochSet 타입은 quad-types 하나로, State.Impl._module 제거.
- 코드 마커 TODO(H-182)(H-183)(H-184)(H-185)(H-186)(H-187); round11 §4 표 여섯 행(권고 전부 (a)).
- WARN 둘(round11.md 축약 참조) 전체 이름으로. 세션 원문·요약.

Co-authored-by: qwreey <me@qwreey.moe>
2026-08-29 02:58:27 +09:00

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8.1 KiB
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--[[
Gate 계약 — `.claude/base/gate-plan.md` "제안된 모양"(setup 2단) / 2번(`emit(commit) -> boolean`) /
3번(값은 안 가린다) / 4번(흡수 집합 스냅샷·unfold·`Peek`·flush 순서) / 8번(빈 배치 no-op) /
"`GateNode` 조립" / "계약 — 게이트는 emit 경로만 미룬다", `.claude/base/state-epoch-plan.md` §4 게이트 예외.
]]
local Quad = require("../src")
local Brand = require("../src/Brand")
local QuadTypes = require("../roblox_packages/quad_types")
type State<T> = QuadTypes.State<T>
type Probe = { count: number, last: any, _receive: (self: Probe, from: any) -> () }
local Source = Quad.Source
local function probe(target: any): Probe
local p = { count = 0, last = nil :: any } :: Probe
function p._receive(self: Probe, from: any)
self.count += 1
self.last = from
end
target._subs[p] = true
return p
end
-- 켜고 끌 수 있는 최소 정책: 열려 있으면 바로 flush, 닫혀 있으면 쌓아둠
local function switchPolicy()
local open = true
local emitRef: any
local function setup(emit: (boolean?) -> boolean): () -> ()
emitRef = emit
return function()
if open then
emit()
end
end
end
local ctl = {
setup = setup,
close = function()
open = false
end,
open = function()
open = true
end,
flush = function(commit: boolean?): boolean
return emitRef(commit)
end,
}
return ctl
end
print("=== 1. 조립 — setup은 생성 시 1회, StateBrand 등록, State 노드로 위임(Get은 pass-through) ===")
do
local s = Source(1)
local setups = 0
local g: State<number> = s:Gate(function(emit)
setups += 1
assert(type(emit) == "function", "setup receives the flush handle")
return function()
emit()
end
end)
assert(setups == 1, "setup ran once")
assert(Brand.StateBrand:is(g) and Quad.isState(g) and not Quad.isEpoch(g), "a GateNode is a State (H-152), not an Epoch")
assert(g:Get() == 1, "value passes through")
s:Set(2)
assert(g:Get() == 2, "…and follows the upstream")
local bad = pcall(function()
s:Gate(5 :: any)
end)
assert(not bad, "setup must be a function")
local bad2 = pcall(function()
s:Gate(function()
return nil :: any
end)
end)
assert(not bad2, "setup must return the onUpstreamEmit function")
s:Set(3) -- [H-188] the half-built node was detached — this must not crash on a nil callee
local left = 0
for sub in pairs((s :: any)._subs) do
if sub ~= g then
left += 1
end
end
assert(left == 0, "a failed Gate left nothing in the upstream's subscriber set")
print("PASS")
end
print()
print("=== 2. 열린 게이트 — 통과하되 출처는 게이트의 배치(집합)로 바뀐다 ===")
do
local s = Source(1)
local ctl = switchPolicy()
local g: State<number> = s:Gate(ctl.setup)
local p = probe(g)
s:Set(2)
assert(p.count == 1, "passed through once")
assert(type(p.last) == "table" and p.last[s] == true and next(p.last, s) == nil, "payload is the detached batch set {[s]=true}, not the source itself")
print("PASS")
end
print()
print("=== 3. 닫힌 게이트 — 유보: 통지 없음, 값은 Get으로 보인다(3번), 풀면 배치 1회 ===")
do
local s = Source(1)
local ctl = switchPolicy()
local g: State<number> = s:Gate(ctl.setup)
local p = probe(g)
ctl.close()
s:Set(2)
s:Set(3)
assert(p.count == 0, "withheld: no downstream notification")
assert(g:Get() == 3, "…but the value is visible through Get (gate is emit-only)")
assert(ctl.flush() == true and p.count == 1 and p.last[s] == true, "flush: one batch with the source; returned true")
assert(ctl.flush() == false and p.count == 1, "empty batch: nothing happens, returns false (8번)")
print("PASS")
end
print()
print("=== 4. emit(false) — 배치를 버린다: 전파도 Sync도 없음, 다음 진짜 emit이 스스로 낫는다 ===")
do
local s = Source(1)
local ctl = switchPolicy()
local g: State<number> = s:Gate(ctl.setup)
local p = probe(g)
ctl.close()
s:Set(2)
assert(ctl.flush(false) == true and p.count == 0, "discarded: had something (true) but nothing propagated")
assert(ctl.flush(false) == false, "…and now it is empty")
ctl.open()
s:Set(3)
assert(p.count == 1, "the next real emit propagates normally")
print("PASS")
end
print()
print("=== 5. 규칙 3 — 같은 리비전이 두 경로로 와도 정책은 한 번(다이아몬드), 유보 중엔 Peek이라 재도착은 정책 재실행(무해) ===")
do
local s = Source(1)
local a: State<number> = s:Compute(function(x): number
return x:Get()
end)
local b: State<number> = s:Compute(function(x): number
return x:Get()
end)
local w: State<number> = a:With(b)
local policyRuns = 0
local g: State<number> = w:Gate(function(emit)
return function()
policyRuns += 1
emit()
end
end)
local p = probe(g)
s:Set(2)
assert(policyRuns == 1 and p.count == 1, "one Set through a diamond → policy once, downstream once")
-- 유보 중 같은 리비전 재도착: emitEpochMap을 Peek만 하므로 규칙 2로 정책이 한 번 더 돈다(집합엔 이미 있어 무해)
local runs2 = 0
local held: any
local g2: State<number> = s:Gate(function(emit)
held = emit
return function()
runs2 += 1
end
end)
local p2 = probe(g2)
s:Set(3)
;(g2 :: any):_receive(s) -- 같은 리비전이 다른 경로로 또 옴
assert(runs2 == 2, "while withheld, the same revision re-arriving runs the policy again (Peek, not Update)")
assert(held() == true and p2.count == 1 and p2.last[s] == true, "…but the batch still carries the source once (set)")
print("PASS")
end
print()
print("=== 6. flush 순서 — 스왑 → Sync(배치) → 전파: 전파 중 재진입 flush는 새 테이블에 쌓인다 ===")
do
local s = Source(1)
local ctl = switchPolicy()
local g: State<number> = s:Gate(ctl.setup)
local seen: { any } = {}
local reenter = true
local sub = {}
function sub._receive(_self: any, from: any)
table.insert(seen, from)
if reenter then
reenter = false
s:Set(99) -- downstream sets upstream while the outer propagation is on the stack
end
end
;(g :: any)._subs[sub] = true
s:Set(2)
assert(#seen == 2, "outer batch and the nested batch each arrived once")
assert(seen[1] ~= seen[2], "the nested wave used a NEW withheld table — the outer batch was not cleared under it")
assert(next((g :: any)._withheld) == nil, "nothing left withheld")
print("PASS")
end
print()
print("=== 7. 게이트 안 게이트 — 받은 배치를 풀어 자기 집합에 합친다(참조를 들고 있지 않는다) ===")
do
local s, t = Source(1), Source(1)
local outerCtl, innerCtl = switchPolicy(), switchPolicy()
local outer: State<number> = s:With(t):Gate(outerCtl.setup)
local inner: State<number> = outer:Gate(innerCtl.setup)
local p = probe(inner)
innerCtl.close()
s:Set(2) -- outer passes {s}; inner withholds
t:Set(2) -- outer passes {t}; inner withholds
assert(p.count == 0, "inner withheld both")
local w = (inner :: any)._withheld
assert(w[s] == true and w[t] == true, "inner unfolded both batches into its own set")
innerCtl.flush()
assert(p.count == 1 and p.last[s] == true and p.last[t] == true, "one merged batch downstream")
print("PASS")
end
print()
print("=== 8. 유보 중 Get으로 앞당겨 읽은 하류 — 풀릴 때 통지만 오고 재계산 없음(규칙 2) ===")
do
local s = Source(1)
local ctl = switchPolicy()
local g: State<number> = s:Gate(ctl.setup)
local runs = 0
local d: State<number> = g:Compute(function(x): number
runs += 1
return x:Get() * 10
end)
local p = probe(d)
assert(d:Get() == 10 and runs == 1, "seed")
ctl.close()
s:Set(2)
assert(d:Get() == 20 and runs == 2, "Get walks through the gate (value not gated)")
ctl.flush()
assert(p.count == 1, "the released batch notifies downstream (rule 2)")
assert(d:Get() == 20 and runs == 2, "…without recomputing — value was already current")
print("PASS")
end
print()
print("=== 9. 흡수 집합은 weak-key, 스왑된 새 테이블도 weak (H-9) ===")
do
local ctl = switchPolicy()
local root = Source(1)
local g: State<number> = root:Gate(ctl.setup)
ctl.close()
root:Set(2)
ctl.flush(false)
assert(getmetatable((g :: any)._withheld).__mode == "k", "swapped-in table is weak-keyed too")
print("PASS")
end
print()
print("=== ALL PASS ===")