quad/testing/init.lua

80 lines
2.3 KiB
Lua

local module = {}
local IsTestMode = script.Name:match("_TESTING")
local Quad = require(script.Quad).Init()
local LocalPlayer = game.Players.LocalPlayer
local ScreenGUI = Instance.new("ScreenGui",
LocalPlayer and LocalPlayer.PlayerGui or game.StarterGui)
ScreenGUI.Name = "MyGUI"
ScreenGUI.ResetOnSpawn = false
local function SetTheme(global)
local isDark
local hasPermissionToGetSettings = pcall(function()
isDark = tostring(settings().Studio.Theme) == "Dark"
end)
if isDark == nil then isDark = true end
-- topbar
global.topbarColor = isDark
and Color3.fromRGB(142, 21, 255)
or Color3.fromRGB(163, 65, 255)
global.topbarTextColor = isDark
and Color3.fromRGB(255, 255, 255)
or Color3.fromRGB(0, 0, 0)
-- background
global.backgroundColor = isDark
and Color3.fromRGB(32, 32, 32)
or Color3.fromRGB(255, 255, 255)
-- texts
global.textColor = isDark
and Color3.fromRGB(255, 255, 255)
or Color3.fromRGB(0, 0, 0)
global.editableTextColor = isDark
and Color3.fromRGB(240, 240, 240)
or Color3.fromRGB(25, 25, 25)
global.placeholderTextColor = isDark
and Color3.fromRGB(170, 170, 170)
or Color3.fromRGB(124, 124, 124)
-- init theme chnaged handler
if hasPermissionToGetSettings and (not global.themeConnection) then
global.themeConnection = settings().Studio.ThemeChanged:Connect(function()
module.setTheme(global)
end)
end
end
---@module src.types
local types = require(script.Quad.types)
local quad = (require(script.Quad) :: types.module).Init("ui")
local Round,Class,Mount,Store,Event,Tween,Style,Signal
= quad.Round,quad.Class,quad.Mount,quad.Store,quad.Event,quad.Tween,quad.Style,quad.Signal
local Frame = Class "Frame"
local Gui = Class "ScreenGui"
local Global = Store.GetStore "global"
local TweenTest = Class(script.tween)
-- local LangTest = Class(script.lang)
SetTheme(Global)
local mainMount = Mount(ScreenGUI,Frame "Main" {
Size = UDim2.fromOffset(400,640);
Position = UDim2.fromScale(0.5,0.5);
AnchorPoint = Vector2.new(0.5,0.5);
TweenTest{};
-- LangTest{};
})
return function()
-- 테스트가 끝나 만든걸 지워야 할 때 사용됩니다.
-- 추후 설명될 Unmount() 를 이용하세요.
mainMount:Unmount()
ScreenGUI:Destroy()
end