--[[ LifetimeHandle 계약 — `.claude/base/lifecycle-pattern.md` "`bindLifetime`/`canBound`/ `canExecute`/`unbindLifetime` — 확정" 절 + mock 백엔드(`mock.luau` installLifetime, ROADMAP `H-97`). Observer/Effect의 `.Subscribed` 경로는 단위 3(Observer/Effect)에서 합류. ]] local Quad = require("../src") local mock = require("./mock") -- strict 모드에서 `collectgarbage`는 선언 안 된 전역 — 표준 luau CLI엔 있다(Roblox엔 없음) local collectgarbage = (_G :: any).collectgarbage :: () -> () print("=== 1. 미주입 스텁 — 네 슬롯 전부 영어 메시지로 error, 호출부(level 2)를 가리킴 ===") do local fresh = Quad.New() for _, name in { "bindLifetime", "unbindLifetime", "canBound", "canExecute" } do local ok, err = pcall(function() return (fresh :: any)[name]({}, {}) end) assert(not ok, name .. " must error before a backend is installed") assert(string.find(tostring(err), name, 1, true) ~= nil, name .. ": message names the slot: " .. tostring(err)) assert(string.find(tostring(err), "not available", 1, true) ~= nil, name .. ": message is English: " .. tostring(err)) -- level 2 = 이 파일(호출부)을 가리킨다, LifetimeHandle.luau가 아니라 assert(string.find(tostring(err), "spec.lifetime.luau", 1, true) ~= nil, name .. ": error level must point at the caller: " .. tostring(err)) end print("PASS") end local quad = Quad.New() mock.installLifetime(quad) local Instance = mock.Instance print() print("=== 2. 주입 후 — bind 전엔 canBound/‖canExecute, bind 후엔 반대 ===") do local inst = Instance.new("Frame") local value = {} assert(quad.canBound(value) == true and quad.canExecute(value) == false, "unbound value: may bind, may not execute") quad.bindLifetime(inst, value) assert(quad.canBound(value) == false and quad.canExecute(value) == true, "bound value: may not bind again, may execute") print("PASS") end print() print("=== 3. Destroy → canExecute false / canBound true (gcconn.Connected 전환) ===") do local inst = Instance.new("Frame") local value = {} quad.bindLifetime(inst, value) inst:Destroy() assert(quad.canExecute(value) == false, "after Destroy the value may not execute") assert(quad.canBound(value) == true, "after Destroy the value may be bound again") print("PASS") end print() print("=== 4. 이중 바인딩 게이트 — `if not canBound(v) then error(...)` 모양, level 2 ===") do local a, b = Instance.new("Frame"), Instance.new("Frame") local value = {} quad.bindLifetime(a, value) local ok, err = pcall(function() quad.bindLifetime(b, value) end) assert(not ok, "binding an already-bound value must error") assert(string.find(tostring(err), "already bound", 1, true) ~= nil, "message: " .. tostring(err)) assert(string.find(tostring(err), "spec.lifetime.luau", 1, true) ~= nil, "level 2 points at the caller: " .. tostring(err)) -- 같은 inst에 다시 묶는 것도 이중 바인딩 local ok2 = pcall(function() quad.bindLifetime(a, value) end) assert(not ok2, "rebinding to the same inst is also a double bind") print("PASS") end print() print("=== 5. unbindLifetime — 특정 값 하나만 조기 해제, inst는 그대로 ===") do local inst = Instance.new("Frame") local x, y = {}, {} quad.bindLifetime(inst, x) quad.bindLifetime(inst, y) quad.unbindLifetime(x) assert(quad.canExecute(x) == false and quad.canBound(x) == true, "x is released") assert(quad.canExecute(y) == true, "y is untouched") quad.unbindLifetime(x) -- 안 걸려있던 값에 불러도 안전한 no-op quad.unbindLifetime({}) quad.bindLifetime(inst, x) -- 해제됐으니 다시 묶을 수 있음 assert(quad.canExecute(x) == true, "x can be rebound after release") print("PASS") end print() print("=== 6. gchold — inst가 사는 동안 value 생존 보장(계약 1), inst가 죽고 놓이면 같이 회수 ===") do local inst = Instance.new("Frame") local weak = setmetatable({}, { __mode = "v" }) do local value = {} quad.bindLifetime(inst, value) weak[1] = value end collectgarbage() collectgarbage() assert(weak[1] ~= nil, "bound value must survive while inst lives (gchold strong ref)") inst:Destroy() inst = nil :: any collectgarbage() collectgarbage() assert(weak[1] == nil, "after Destroy + dropping inst, the value is collectable") print("PASS") end print() print("=== 6b. 이미 Destroy된 inst에 bind — GC 여부와 무관하게 죽은 상태로 시작 (H-171) ===") do local inst = Instance.new("Frame") quad.bindLifetime(inst, {}) inst:Destroy() local a = {} quad.bindLifetime(inst, a) assert(quad.canExecute(a) == false, "bound onto a destroyed inst: dead immediately (no GC yet)") collectgarbage() collectgarbage() local b = {} quad.bindLifetime(inst, b) assert(quad.canExecute(b) == false, "bound onto a destroyed inst after GC: still dead") print("PASS") end print() print("=== 6c. 조상 Destroy — 자손에 묶인 값도 같이 죽는다 (H-172) ===") do local root = Instance.new("Frame") local child = Instance.new("Frame") child.Parent = root local v = {} quad.bindLifetime(child, v) local parentChanges = 0 child:GetPropertyChangedSignal("Parent"):Connect(function() parentChanges += 1 end) root:Destroy() assert(child.Parent == nil, "descendant is detached") assert(quad.canExecute(v) == false, "value bound to a descendant dies with the ancestor") assert(parentChanges == 1, "Parent change is observable before connections are cut") root:Destroy() -- 두 번째는 no-op print("PASS") end print() print("=== 7. 첫 인자는 mock Instance여야 함 ===") do local ok, err = pcall(function() quad.bindLifetime({}, {}) end) assert(not ok and string.find(tostring(err), "not a mock instance", 1, true) ~= nil, "non-instance first arg: " .. tostring(err)) print("PASS") end print() print("=== 8. installLifetime은 quad 인스턴스별 — 다른 New()엔 안 퍼짐, 두 번 불러도 무시 ===") do local other = Quad.New() local ok = pcall(function() other.canBound({}) end) assert(not ok, "another Quad instance still has the stubs") local before = quad.bindLifetime mock.installLifetime(quad) assert(quad.bindLifetime == before, "second install is ignored") print("PASS") end print() print("=== ALL PASS ===")