# 개채에 대해서 어떻게 저장하고 다시 불러오는가 글로벌 스토리지 계념이 있습니다 ```lua local quad = require(script.Parent.quad); local render = quad.init(); local class = render.class; local mount = render.mount; local store = render.store; local frame = class "Frame"; mount(script.Parent, frame "PutIdHere" { Size = UDim2.fromOffset(45,45); frame "Child" { Size = UDim2.fromOffset(45,45); }; frame "Child" { Size = UDim2.fromOffset(45,45); }; frame "Child" { Size = UDim2.fromOffset(45,45); }; } ); -- you can get first object by store.get Object print(store.getObject "PutIdHere"); -- you can set objects properties like this store.getObjects "Child".BackgroundColor = Color3.fromRGB(255,0,0); -- you can get each child with forEach method store.getObjects "Child":forEach(function (this) print(this); end); ```