--!nocheck local q = require("./core"); local D = require("./dispatch") -- RETUNE = true면 splice가 이동된 observer의 위치 인덱스를 실제 위치로 다시 맞춘다 local function run(RETUNE) local function spliceArraysDown(ownerKey, index) local bk = D.getBookkeeping(ownerKey) for i = index, bk.N - 1 do bk.lengthList[i] = bk.lengthList[i + 1] bk.sourceList[i] = bk.sourceList[i + 1] bk.observers[i] = bk.observers[i + 1] end bk.lengthList[bk.N] = nil; bk.sourceList[bk.N] = nil; bk.observers[bk.N] = nil bk.N -= 1 bk.invalidAfter = math.min(bk.invalidAfter, index) if RETUNE then for i = index, bk.N do local o = bk.observers[i] if o and o.box then o.box.pos = i end end end end local owner, s = {}, {} for i = 1, 3 do s[i] = D.newSlot("s" .. i) end local bl = D.getBlocker(owner); bl:On() for i = 1, 3 do D.setOffsetSource(owner, i, s[i].Offset) D.setLength(owner, i, s[i].Length, owner) s[i].Length:Set(1) end bl:OffWithoutEmit(); D.recompute(owner, D.getBookkeeping(owner)) spliceArraysDown(owner, 1) D.recompute(owner, D.getBookkeeping(owner)) s[2].Length:Set(5) print(("[%s] s3.Offset = %d (기대 5) | invalidAfter = %d") :format(if RETUNE then "위치 재조정함" else "확정 설계 그대로", s[3].Offset:Get(), D.getBookkeeping(owner).invalidAfter)) end run(false) run(true)