--!nocheck -- 10라운드 참조 구현 — HEAD `0ec22fb`(2026-08-28) 시점 `base/`를 옮긴 전사물. -- 출발점은 9라운드 전사물 `core9.luau`(같은 폴더에 원본 보존)이고, 거기에 -- `H-143`~`H-149` 시점 계약을 얹었다: -- · effect-plan.md — `Rerun` 꼬리 `wasAlive and not canExecute` + `_pending` 버림(H-143), -- 네 진입점 `EffectHandle` 자기 것 + `resubscribeTail`(H-144 (b)), -- 생성자 `_blocker`, `fire` 가드 순서, `_bindDestroying` 캐치업(Refresh 먼저) -- · lifecycle-pattern.md (2) — Observer 네 진입점(`Subscribe`→`WeakSubscribe` 콜론 위임 **그대로**, -- H-149가 판단 대기라 원문대로 둔다), `WeakUnsubscribe` 관대(H-133) -- · gate-plan.md 4번/GateNode 조립 — `_receive`(valueEpochMap:Update + emitEpochMap:**Peek**), -- `_flush(commit)` 네 단계 + 반환값, `newWeakK` 스왑(H-9), unfold 합류 -- · blocker-plan.md/H-63 — onunblock 핸들 weak-키 셋, 강한 주인은 `onUpstreamEmit` 클로저, -- `Off`/`OffWithoutEmit` 스냅샷 순회, `Policy(emit)` -- · state-epoch-plan.md §3/§4 — EpochMap(`Update`/`Peek`/`Refresh`/`Sync`/`TrackFrom`), -- 캐시 카운터 쌍, `_hold`(하류→상류 강함), 구독자 weak-키 -- · source-state-plan.md — `_emitDown` 스냅샷, Observer 3-인자 + `_state`, `:With` pass-through, -- `Source:Set` 동일값도 emit(H-68) -- · ref-plan.md — `:Set` 값→리비전→콜백, 두 테이블 스냅샷·dedup, `WeakCallback`/`Callback`/`Uncallback` -- 엔진 부재: mock inst = `{conn = {Connected = bool}, destroying = {}}` (H-97 mock 4종), -- `onDestroying`은 `inst.destroying` 배열에 콜백을 넣는 것으로 흉내낸다. -- ⚠️ 이 파일은 문서가 아니라 전사물이다 — 여기서 나온 결과는 원문과 줄 단위 대조 뒤에만 발견이다. local M = {} local function weakK() return setmetatable({}, {__mode = "k"}) end M.weakK = weakK -- ── EpochMap (state-epoch-plan.md §3) ─────────────────────────────────── local EpochMap = {}; EpochMap.__index = EpochMap function M.EpochMap() return setmetatable({map = weakK()}, EpochMap) end local function isEpochLike(x) return type(x) == "table" and x.Revision ~= nil end local function unfold(from) if isEpochLike(from) then return {from} end local t = {}; for e in pairs(from) do t[#t+1] = e end; return t end M.unfold = unfold function EpochMap:Update(from) local changed = false for _, e in ipairs(unfold(from)) do if self.map[e] ~= e.Revision then changed = true; self.map[e] = e.Revision end end return changed end function EpochMap:Peek(from) -- H-72: 비교만, 덮지 않음 for _, e in ipairs(unfold(from)) do if self.map[e] ~= e.Revision then return true end end return false end function EpochMap:Sync(from) for _, e in ipairs(unfold(from)) do self.map[e] = e.Revision end end function EpochMap:Refresh() local changed = false for e, rev in pairs(self.map) do if e.Revision ~= rev then changed = true; self.map[e] = e.Revision end end return changed end function EpochMap:TrackFrom(other) for e in pairs(other.map) do self.map[e] = e.Revision end end function EpochMap:_keys() local t = {}; for e in pairs(self.map) do t[#t+1] = e end; return t end -- ── 판별자 (brand-plan.md의 isX — 여기선 메타테이블 항등으로 흉내) ────── local Source, State, GateNode, Observer, Ref, EffectHandle = {}, {}, {}, {}, {}, {} Source.__index, State.__index, GateNode.__index, Observer.__index, Ref.__index, EffectHandle.__index = Source, State, GateNode, Observer, Ref, EffectHandle local function isSource(x) return getmetatable(x) == Source end local function isState(x) local mt = getmetatable(x); return mt == Source or mt == State or mt == GateNode end local function isObserver(x) return getmetatable(x) == Observer end local function isRef(x) return getmetatable(x) == Ref end local function isEffect(x) return getmetatable(x) == EffectHandle end local function isEpoch(x) return isSource(x) or isRef(x) end M.isSource, M.isState, M.isObserver, M.isRef, M.isEffect, M.isEpoch = isSource, isState, isObserver, isRef, isEffect, isEpoch -- ── 생명주기 (lifecycle-pattern.md (1)) — mock inst ──────────────────── local BindData = weakK() -- value -> {gchold=, gcconn=} M.BindData = BindData local function isBoundAlive(value) local bd = BindData[value] if bd and bd.gcconn ~= nil and bd.gcconn.Connected then return true end if isObserver(value) or isEffect(value) then return value.Subscribed == true end return false end local function canBound(value) return not isBoundAlive(value) end local function canExecute(value) return isBoundAlive(value) end M.canBound, M.canExecute = canBound, canExecute function M.bindLifetime(inst, value) if not canBound(value) then local isGlobal = (isObserver(value) or isEffect(value)) and value.Subscribed == true error(if isGlobal then "already subscribed" else "already bound to another instance", 2) end inst.gchold = inst.gchold or {} inst.gchold[value] = true BindData[value] = {gchold = inst.gchold, gcconn = inst.conn} if isEffect(value) then value:_bindDestroying(inst) end end function M.unbindLifetime(value) if isEffect(value) then value:_unbindDestroying() end local bd = BindData[value] if bd and bd.gchold then bd.gchold[value] = nil end BindData[value] = nil end -- mock 엔진: Instance + Destroying 훅(주입 op `onDestroying`) function M.newInst(name) return {name = name, conn = {Connected = true}, destroying = {}} end function M.onDestroying(inst, fn) local conn = {Connected = true} conn.Disconnect = function(self) self.Connected = false end inst.destroying[#inst.destroying + 1] = {conn = conn, fn = fn} return conn end -- Immediate 모드 흉내: Destroying 콜백을 동기로 돌린 뒤 커넥션을 끊는다(Roblox 순서). function M.destroyInst(inst) local snap = {} for _, e in ipairs(inst.destroying) do snap[#snap+1] = e end for _, e in ipairs(snap) do if e.conn.Connected then e.fn() end end inst.conn.Connected = false for _, e in ipairs(inst.destroying) do e.conn.Connected = false end inst.destroying = {} end -- ── 전파 루프 (source-state-plan.md "전파 루프 — 확정 의사코드") ────── local function emitDown(self, from) local snap = {} for sub in pairs(self._subs) do snap[#snap+1] = sub end -- H-23 스냅샷 for _, sub in ipairs(snap) do if isState(sub) then sub:_receive(from) elseif canExecute(sub) then sub.fn(sub._state, sub, from) -- (리시버 State, Observer 자신, 출처) H-109 end end end M.emitDown = emitDown -- ── Source ───────────────────────────────────────────────────────────── function M.Source(v) return setmetatable({_value = v, Revision = 0, _subs = weakK()}, Source) end function Source:Get() return self._value end function Source:Set(v) -- H-68: 동일값도 항상 리비전 갱신 + emit self._value = v self.Revision = bit32.bnot(-self.Revision) emitDown(self, self) return self end function Source:Emit() self.Revision = bit32.bnot(-self.Revision) emitDown(self, self) return self end function Source:_track(map) map:Sync(self) end function Source:_addSub(s) self._subs[s] = true end -- ── State (Compute / With) — 캐시 카운터 쌍 (state-epoch-plan.md §4) ── local function seedValueMap(self, deps) for _, d in ipairs(deps) do d:_addSub(self); d:_track(self.valueEpochMap) end end local function newNode(deps, fn) local self = setmetatable({ fn = fn, _hold = deps, _subs = weakK(), valueEpochMap = M.EpochMap(), emitEpochMap = M.EpochMap(), cacheTargetCount = 0, cacheCurrCount = nil, cache = nil, recomputes = 0, }, State) seedValueMap(self, deps) return self end function M.Compute(deps, fn) return newNode(deps, fn) end function State:_track(map) map:TrackFrom(self.valueEpochMap) end function State:_addSub(s) self._subs[s] = true end function State:_invalidate() self.cacheTargetCount = bit32.bnot(-self.cacheTargetCount) end function State:_receive(from) local valueChanged = self.valueEpochMap:Update(from) local emitChanged = self.emitEpochMap:Update(from) if valueChanged then self:_invalidate() end if valueChanged or emitChanged then emitDown(self, from) end end function State:_recompute() local target = self.cacheTargetCount self.recomputes += 1 -- ⚠️ [전사 정정] `fn(self, previous?, ...deps)`의 `self`는 **리시버 State의 lazy 핸들**이지 결과 노드가 -- 아니다(source-state-plan.md "self 인자도 lazy 핸들로 통일"). 7·9라운드 전사물은 결과 노드를 넘겨 -- `s:Get()`이 자기 자신을 재귀하게 돼 있었다(그쪽 테스트는 첫 인자를 안 써서 안 드러났다). self.cache = self.fn(self._hold[1], self.cache, table.unpack(self._hold, 2)) self.cacheCurrCount = target for _, d in ipairs(self._hold) do d:_track(self.valueEpochMap) end end function State:Get() if self.cacheCurrCount ~= self.cacheTargetCount then self:_recompute() elseif self.valueEpochMap:Refresh() then -- 순회: 값만 앞당기고 통지는 안 한다 self:_invalidate() self:_recompute() end return self.cache end -- 파생 메소드(콜론) — Source/State/GateNode 공용 local function Compute(self, fn, ...) local deps = {self} for i = 1, select("#", ...) do deps[#deps+1] = (select(i, ...)) end return newNode(deps, fn) end local function With(self, ...) local deps = {self} for i = 1, select("#", ...) do deps[#deps+1] = (select(i, ...)) end return newNode(deps, function(s) return s:Get() end) -- pass-through(값은 self 그대로) end -- ── Observer + 네 진입점 레지스트리 (lifecycle-pattern.md (2)) ────────── local Subscribed = {} local WeakSubscribed = weakK() M.Subscribed, M.WeakSubscribed = Subscribed, WeakSubscribed local function newObserver(state, fn) fn = fn or function(targetState) targetState:Get() end -- H-61 local self = setmetatable({fn = fn, _state = state}, Observer) -- H-110 강참조 state:_addSub(self) fn(state, self, nil) -- 등록 즉시 1회(설치 발화, emitFrom = nil) return self end function Observer:WeakSubscribe() if not canBound(self) then error(if self.Subscribed then "already subscribed" else "already bound to an Instance", 2) end self.Subscribed = true -- H-111 WeakSubscribed[self] = true return self end function Observer:WeakUnsubscribe() if Subscribed[self] ~= nil then error("subscribed strongly; use :Unsubscribe()", 2) end WeakSubscribed[self] = nil -- 관대(H-133): 없어도 그냥 지나간다 self.Subscribed = false return self end function Observer:Subscribe() self:WeakSubscribe() -- ⚠️ 콜론 위임 그대로(H-149 판단 대기) — level 2가 이 줄을 가리킨다 Subscribed[self] = true return self end function Observer:Unsubscribe() if Subscribed[self] == nil then error("not subscribed strongly; use :WeakUnsubscribe()", 2) end Subscribed[self] = nil return self:WeakUnsubscribe() end -- ── GateNode (gate-plan.md "GateNode 조립") ───────────────────────────── function GateNode:_track(map) map:TrackFrom(self.valueEpochMap) end function GateNode:_addSub(s) self._subs[s] = true end function GateNode:_invalidate() self.cacheTargetCount = bit32.bnot(-self.cacheTargetCount) end function GateNode:_flush(commit) if next(self._withheld) == nil then return false end -- (1) 빈 배치 얼리리턴(8번) local batch = self._withheld self._withheld = weakK() -- (2) 새 weak 테이블(H-9) self.flushes += 1 if commit == false then return true end -- 버리기(H-55) self.emitEpochMap:Sync(batch) -- (3) 전파 앞 emitDown(self, batch) -- (4) return true end function GateNode:_receive(from) local valueChanged = self.valueEpochMap:Update(from) local emitChanged = self.emitEpochMap:Peek(from) -- Update가 아니라 Peek if valueChanged then self:_invalidate() end if not (valueChanged or emitChanged) then return end -- 규칙 3 for _, e in ipairs(unfold(from)) do self._withheld[e] = true end self.onUpstreamEmit() end function GateNode:Get() if self.cacheCurrCount ~= self.cacheTargetCount then local target = self.cacheTargetCount self.cache = self._hold[1]:Get(); self.cacheCurrCount = target self._hold[1]:_track(self.valueEpochMap) elseif self.valueEpochMap:Refresh() then self:_invalidate(); local target = self.cacheTargetCount self.cache = self._hold[1]:Get(); self.cacheCurrCount = target self._hold[1]:_track(self.valueEpochMap) end return self.cache end local function Gate(self, setup) local node = setmetatable({ _hold = {self}, _subs = weakK(), valueEpochMap = M.EpochMap(), emitEpochMap = M.EpochMap(), cacheTargetCount = 0, cacheCurrCount = nil, cache = nil, _withheld = weakK(), flushes = 0, }, GateNode) self:_addSub(node); self:_track(node.valueEpochMap) node.onUpstreamEmit = setup(function(commit) return node:_flush(commit) end) return node end -- ── Blocker (blocker-plan.md + H-63) ──────────────────────────────────── local Blocker = {}; Blocker.__index = Blocker function M.Blocker() return setmetatable({IsBlocked = false, handles = weakK()}, Blocker) end function Blocker:IsOn() return self.IsBlocked end function Blocker:On() self.IsBlocked = true; return self end function Blocker:_run(emit) local snap = {}; for h in pairs(self.handles) do snap[#snap+1] = h end -- H-63 (3) 스냅샷 for _, h in ipairs(snap) do h(emit) end end function Blocker:Off() self.IsBlocked = false; self:_run(true); return self end function Blocker:OffWithoutEmit() self.IsBlocked = false; self:_run(false); return self end function Blocker:Policy(emit) -- blocker:Policy(emit) -> onUpstreamEmit local function handle(doEmit) if doEmit then emit() else emit(false) end -- OffWithoutEmit = 흡수 집합 버리기(H-55) end self.handles[handle] = true -- H-63 (1) weak-키 셋 return function() -- H-63 (2) 강한 주인 = 이 클로저(upvalue `handle`) if handle == nil then return end if not self.IsBlocked then emit() end end end local function Block(self, blocker) return Gate(self, function(emit) return blocker:Policy(emit) end) end for _, T in ipairs({Source, State, GateNode}) do T.Compute, T.With, T.Gate, T.Block, T.Observer = Compute, With, Gate, Block, newObserver end M.Gate = function(up, setup) return Gate(up, setup) end -- ── Ref (ref-plan.md `:Set` 순서 절 + WeakCallback 항목) ────────────── function M.Ref(default) return setmetatable({Value = default, Revision = 0, Callbacks = {}, WeakCallbacks = weakK()}, Ref) end function Ref:WeakCallback(fn) self.WeakCallbacks[fn] = true fn(self.Value, self) -- 등록 즉시 1회, nil이어도 그대로(H-120) return self end function Ref:Callback(fn) self:WeakCallback(fn) self.Callbacks[fn] = true -- GC 킵 한 겹 return self end function Ref:Uncallback(fn) self.Callbacks[fn] = nil; self.WeakCallbacks[fn] = nil return self end function Ref:Set(value) self.Value = value -- (1) self.Revision = bit32.bnot(-self.Revision) -- (2) 콜백보다 앞 local snapshot = {} -- (3) for k in pairs(self.Callbacks) do table.insert(snapshot, k) end for k in pairs(self.WeakCallbacks) do if self.Callbacks[k] == nil then table.insert(snapshot, k) end end for _, k in ipairs(snapshot) do if self.Callbacks[k] == nil and self.WeakCallbacks[k] == nil then continue end if type(k) == "thread" then self.Callbacks[k] = nil coroutine.resume(k, self) else k(value, self) -- 값 + Ref 자신(= Epoch) end end return self end -- ── Effect (effect-plan.md 생성자 / 훅 / Rerun / 네 진입점) ─────────── M.effectTrace = nil -- 스파이크가 함수를 넣으면 fire 가드 판정을 기록한다 function M.Effect(fn, ...) local self = setmetatable({fn = fn, _deps = {}, _epochs = M.EpochMap()}, EffectHandle) self._blocker = M.Blocker() local seen = {} for i = 1, select("#", ...) do local d = select(i, ...) if d == nil then error("Effect: dep #" .. i .. " is nil", 2) end if not (isState(d) or isSource(d) or isRef(d)) then error("Effect: dep #" .. i .. " is not a State/Source/Ref", 2) end if not seen[d] then seen[d] = true end end self._blocker:On() local function fire(from) -- 공통 본문 if not canExecute(self) then if M.effectTrace then M.effectTrace(self, "drop:canExecute", from) end return end if self._blocker:IsOn() then if M.effectTrace then M.effectTrace(self, "drop:blocker", from) end return end if self._epochs:Update(from) then self:Rerun() end end local function onRefFire(_, ref) fire(ref) end local function onStateFire(_, _, from) fire(from) end for d in pairs(seen) do if isRef(d) then self._deps[d] = onRefFire d:WeakCallback(onRefFire) else local o = d:Observer(onStateFire) self._deps[d] = o o:WeakSubscribe() end if isEpoch(d) then self._epochs:Sync(d) else self._epochs:TrackFrom(d.valueEpochMap) end end self._blocker:OffWithoutEmit() self:Rerun() -- (2) 설치 — 생성 즉시 1회 return self end function EffectHandle:_bindDestroying(inst) self:_unbindDestroying() self._destroyConn = M.onDestroying(inst, function() self:_unbindDestroying() self:_consumeCleanup() end) local depsChanged = self._epochs:Refresh() -- Refresh **먼저** if not self._installed or depsChanged then self:Rerun() end end function EffectHandle:_unbindDestroying() if self._destroyConn then self._destroyConn:Disconnect(); self._destroyConn = nil end end function EffectHandle:_consumeCleanup() local c = self._cleanup; self._cleanup = nil; self._installed = false if c then c() end end function EffectHandle:Rerun() if self._running then self._pending = true; return end self._running = true repeat self._pending = false self:_consumeCleanup() local wasAlive = canExecute(self) local c = self.fn(self) if wasAlive and not canExecute(self) then -- H-143: 이 실행 중에 죽었다 if c then c() end self._pending = false else self._cleanup = c self._installed = true end until not self._pending self._running = false end -- 네 진입점 — EffectHandle 자기 것(H-144 (b)). 공유는 레지스트리 둘 + canBound뿐. local function resubscribeTail(self) local depsChanged = self._epochs:Refresh() if not self._installed or depsChanged then self:Rerun() end end function EffectHandle:WeakSubscribe() if not canBound(self) then error(if self.Subscribed then "already subscribed" else "already bound to an Instance", 2) end self.Subscribed = true WeakSubscribed[self] = true resubscribeTail(self) return self end function EffectHandle:Subscribe() if not canBound(self) then error(if self.Subscribed then "already subscribed" else "already bound to an Instance", 2) end self.Subscribed = true WeakSubscribed[self] = true Subscribed[self] = true -- 강한 킵이 선 **뒤에** 꼬리 resubscribeTail(self) return self end function EffectHandle:WeakUnsubscribe() -- 관대(H-133) — cleanup 안 건드림 if Subscribed[self] ~= nil then error("subscribed strongly; use :Unsubscribe()", 2) end WeakSubscribed[self] = nil self.Subscribed = false return self end function EffectHandle:Unsubscribe() if Subscribed[self] == nil then error("not subscribed strongly; use :WeakUnsubscribe()", 2) end Subscribed[self] = nil WeakSubscribed[self] = nil self.Subscribed = false self:_consumeCleanup() return self end -- 상태 스냅샷(스파이크용) function M.effectState(e) return ("installed=%s cleanup=%s Subscribed=%s reg[S]=%s reg[W]=%s canExecute=%s running=%s pending=%s"):format( tostring(e._installed == true), tostring(e._cleanup ~= nil), tostring(e.Subscribed == true), tostring(Subscribed[e] ~= nil), tostring(WeakSubscribed[e] ~= nil), tostring(canExecute(e)), tostring(e._running == true), tostring(e._pending == true)) end return M