local mySignal = Signal.Bindable.New() local connection = mySignal:Connect(function(v) print(v) end) mySignal:Fire("우왕") connection:Disconnect() mySignal:Fire("이거뜨면안된다") task.spawn(function() task.wait(5) mySignal:Fire("우와왕") end) print(mySignal:Wait()) mySignal:Once(function(v) print(v) end) mySignal:Fire("우와와왕") mySignal:Fire("이것도 뜨면안된다") mySignal:Once(function(v) print(v) end):Disconnect() mySignal:Fire("이것도 뜨면안된다*2") local myClass = Class.Extend() function myClass:Render(props) return Class "TextBox" { [Event.Prop "Text"] = function(this,value) self:EmitPropertyChangedSignal("Text",value) end; Size = UDim2.new() } end